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1. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
I know that I'm probably cheating a bit by posting a copy of what I just put up on Reddit , but: One very interesting change here is Mexallon. It used to be very hard to get in null sec. The best ore for it (Plagioclase) simply didn't spawn in m...
- by Jagoff Haverford - at 2015.04.15 12:13:19
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2. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Vincent Athena wrote: CCP Fozzie wrote: It also makes it much easier for players to decide what ore to mine if they find themselves in need of a specific mineral. No, it does not. You mine ALL the ore in the anomaly so you can get another...
- by Jagoff Haverford - at 2015.04.15 12:10:56
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3. Sticky:Dev blog: Fortune Favors the Bold - in EVE Information Portal [original thread]
Quick question about one line in the stats for the Prospect: Quote: -100% Cloaking Device CPU use When I first started playing, all of the Cover Ops ships had something like this stat, only with odd percentages like 97.8% reduced CPU. CCP ...
- by Jagoff Haverford - at 2014.05.02 20:14:00
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4. Sticky:Dev blog: Industry UI - in EVE Information Portal [original thread]
A very minor point, but when listing materials could you please add in the commas that appear every three digits. As an old guy whose eyes aren't what they once were, I'm kind of sick of leaning in, putting my face inches away from the screen, and...
- by Jagoff Haverford - at 2014.04.29 05:30:00
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5. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
I'm sorry if this has been asked somewhere in the last 100 pages or so, but I'm trying to run some calculations and I can't figure out how the refining implants affect things. The base refining formula is given in the dev blog plus a bunch of oth...
- by Jagoff Haverford - at 2014.04.27 16:13:00
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6. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Weaselior wrote: nullsec had a 16% edge over highsec pos refineries before this change. it has a 16% edge over highsec pos refineries after this change. I get the part about null sec having an advantage after the summer expansion. But I d...
- by Jagoff Haverford - at 2014.04.26 02:40:00
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7. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Please wait for the appropriate blog for more details. What is this "waiting" thing that you speak of?
- by Jagoff Haverford - at 2014.04.16 16:05:00
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8. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Apologies if this has been asked (or even answered) earlier in the thread. Now that slots are going away, that essentially means that there will be unlimited research slots in selected high sec stations. These slots used to be so massively oversub...
- by Jagoff Haverford - at 2014.04.16 11:31:00
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9. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
I'm astonished and pleased. For the first time, I feel like CCP listened to what I (and many others) had to say, and actually changed the game to take these views into account. Thanks for listening. The fact that this thread has moved off topic an...
- by Jagoff Haverford - at 2014.04.12 09:46:00
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10. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Atum wrote: Frostys Virpio wrote: Atum wrote: Frostys Virpio wrote: If only the orca supporting your fleet could being crystals. Then all your problems would be solved... Jagoff Haverford wrote: You may start an op with an undamag...
- by Jagoff Haverford - at 2014.04.11 05:40:00
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11. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: [ If only the orca supporting your fleet could being crystals. Then all your problems would be solved... 1. Why should this step be needed only in null, low, and wormhole space, while being unnecessary in high sec? 2. N...
- by Jagoff Haverford - at 2014.04.10 22:25:00
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12. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Here's the thing about crystals and the Hulk, though. It's a pretty ham fisted mechanic in terms of encouraging group mining. It's basically just an added annoyance factor, and mining is already more than annoying as things stand. Crystals are a b...
- by Jagoff Haverford - at 2014.04.10 21:55:00
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13. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Galphii wrote: baltec1 wrote: I have nothing againt people being able to fit a good tank but they should have to make sacrifices. The issue with the mack is that its base tank is too high, it should be the same as the hulk. These ships all h...
- by Jagoff Haverford - at 2014.04.10 12:42:00
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14. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Thorongil Telcontar wrote: True but you're still missing the point. The only thing the minmatar station is good at is reprocessing. Yes you "can" add a refinery to all the other station, but they won't be good at it. Minmatar curreently has a ...
- by Jagoff Haverford - at 2014.04.09 08:38:00
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15. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
I have an honest question in the unlikely event that any dev response ever gets made here. How is the Hulk's pitiful crystal-carrying capacity linked to it being useful only in large fleets? I honestly don't see much of a connection between the tw...
- by Jagoff Haverford - at 2014.04.07 08:28:00
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16. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Just a quick reminder to everyone, this discussion of survey scanners is still alive: https://forums.eveonline.com/default.aspx?g=posts&m=3100906#post3100906 Don't take this the wrong way, because I don't mean to be insul...
- by Jagoff Haverford - at 2014.04.06 13:33:00
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17. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Probably already been mentioned -- Mobile Cloak Inhibitor, preventing cloaks from activating within a certain (probably small) range. It would be evil as hell.
- by Jagoff Haverford - at 2014.04.06 13:16:00
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18. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Dersen Lowery wrote: I don't understand what the fascination is with instant compression, or instant refining for that matter. Why remove a variable that could make compression in stations doable, but not preferable to a POS? I hate to tack o...
- by Jagoff Haverford - at 2014.04.03 20:35:00
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19. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Inspiration wrote: As these [Jump Freighters] are already jumping back and forth and will have to continue doing that even for current levels of null industry, the fact they use fuel or can be destroyed is irrelevant. Compression or no compress...
- by Jagoff Haverford - at 2014.04.03 18:11:00
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20. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Inspiration wrote: Your previous discussion partner is right that the combination of NPC station compression and high null-sec refine means that all non-compressed low end ore will be bought by null alliances, compressed and shipped out. They c...
- by Jagoff Haverford - at 2014.04.03 12:52:00
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